stellaris fortress adjusting energy supply. The 2200 UNE scenario starts with 32 Pops, So based on that and the assumption of a pop being a set number of individuals, I present a chart based on the human race. stellaris fortress adjusting energy supply

 
 The 2200 UNE scenario starts with 32 Pops, So based on that and the assumption of a pop being a set number of individuals, I present a chart based on the human racestellaris fortress adjusting energy supply Star Fortress useless? I have 6 entry points into my domain, so i built a Star Fortress at every point to stop anyone coming in

Though given how long a fully built fortress world with shields can take to conquer, the four given by a ring should be plenty for you to get a fleet out to respond to j the threat before The system is conquered without being as much of a resource sink. #1. Select the option to rearrange the tori on the rods; the other three options will reactivate the fortress. Since offense is almost purely kinetic, Armor is good. If its bad enough, go back to old planets and swap out mineral generation for energy. Each Fortress is 9. Thus a heavily fortified world saves you lots of time cuz the enemy will then have to take the planet which if you stack with fortresses can easily have thousands of points in defense. When I finally managed to withdraw my fleet, after some time I got 10 pop ups about the fortress powering up again. Select the option to feed dark matter to the fortress. NEW YORK--(BUSINESS WIRE)--Feb. Districts provide amenities, fortresses are obvious. The agreement will allow OCI Global to significantly scale up green. CryptoIve one done better than the previous fortress I built. by UnderPressureVS. They'll tell you a bit about it's history. A shrine devoted to the worship of Numa, goddess of fortune. Below Is a list of all the Planet Classes in the game. Get battleships and stuff them with energy torps. usually had a fairly stead supply just by doing a touch of work to make sure i generated them. Losing supply in my mind, would lower fleet power as they lose energy and ammo (All just boiled down to a logistical point system IE: fleet A has 25000 logistics supply, etc. Which is why you stack them on a specialized world. Enigmatic Fortress Fix. You get the Dark Matter Shields from FE debris. Certain techs raise the energy storage (physics) and mineral stroage (engineering). The less. The problem is when a species get assimilated it creates a new species with full citizens rights, but these rights are set to academic privilege, this lead to a lot of micro because I have to manually change the living. ) It is obviously still possible to comeback and win, but to be fighting fleets and maintaining a supply chain, it could make for an interesting dynamic, and force one to. Enhanced image quality: STELLARIS provides an ideal combination of brightness, resolution and contrast. XCOM 2 The Lost Tips & Tricks. Did they adjust the credit earning ratio somehow? Or did they adjust where the credits are consumed during gameplay? Reason I ask is that i never had issues generating credits prior. ago. The fortress on the sun has a snare aura and pulls enemy fleets on top on it, in the middle of the system's gravity well to oblige them to go to the edge even if they defeat it, giving my fleets more time to arrive and catch them. Or if you have habitats up to level 3, 4 commercials districts, 4 residential, 3 luxury housing, rest. Designate your planets as Forge Worlds our garden worlds, find new mineral deposits and unlock special rare technologies to be discovered. Glouto • 5 yr. Just a minor thing, but I think that it would help a great deal with making unrest something you can't just always simply solve by spamming fortresses. Situations are narrative or mechanical events that develop gradually rather than occurring immediately upon triggering. After completing the whole thing and getting your reward, the engimatic fortress will disappear and a broken version of it will spawn in the system. 5%. With the right traits and techs, you can get anywhere from 50 to 120 unity a month from a full fortress planet (depending on the planets size), with the best invasion defense available, and ftl inhibitors on the planet. Against enigmatic because they cannot deal enough damage to the main platform, and the dimensional horror has 100% accuracy and can hit the entire system it is in. Let me elaborate on this: A type 2 civilization, one with a Dyson Sphere, has access to 10 10 times as much energy than a type 1 (10 26 Watts instead of 10 16 Watts). Planets so tough even Chuck Noris runs away screaming!In this video I break down how Fortress Worlds work, how to get them and when they sto. Firing powerful weaponry? Should cost alloys or minerals and energy credits (depending on. The stance is a one-of. And the storage of each of your sectors is the same as your storage. 5 million MMBtu per annum of liquefied natural gas (LNG), or approximately 8 cargoes a year, at a price indexed to Henry Hub through. Certain buildings and other sources. Pick Fortress Doctrine. Society research area is composed mainly of the fields: Biology, Military Theory, New Worlds and Statecraft. Autocthon Rational Consensus • 5 yr. The POWER to see more. 10 patchnotes promised to adjust AI weighting so they'll prefer to build habitats in systems with Starbases. Contingency and Unbidden will have some significantly larger fleets guarding their machine worlds/portal. File size : 199. Also, it’s most important to keep the rulers happy, as they have a lot more political power and will change the stability a lot more. File must be called ' [insert file name here]' without the brackets. leviathans. NEW YORK-- ( BUSINESS WIRE )--New Fortress Energy Inc. 36k fleet power* I'm assuming this type of defense platform is exclusive to fallen/awakened empires and I got it on an outpost by capturing one of their starbases and then downgrading it, but that's my best guess. (theoretically should. battery supply chain; AMSTERDAM – Stellantis N. Computer system. Muscle Energy Technique (MET) is a gentle form of joint manipulation named for the way the client’s own contracting muscles and precise positioning are used to make the. Extract the "gamestate" file, just like you would extract any other file from a zip archive. 9a. Then get the clerks to sustain the anemities then soldier jobs all the way! Ah what a dumbass I am. The best choice is to cause a lower-estimate local power surge, as this will cause the Expedition to proceed for only 50 Energy Credits. That’s great, the AI doesn’t always have great decision making. There are three steps to the Enigmatic Fortress event: Step one – Gaining Entry This step lets you use either an army transport to force entry, or a science ship to trigger a power surge. You get massive population growth as. So in this mod I added my own custom shield FX for both the Dark Matter and the. The open beta is mainly meant to catch out of syncs and get feedback on how coop behaves mechanically from a wider audience. However, when a small fleet of 2. run. The AI has a lot of trouble dealing with them. 80% of the reason I build fortress worlds is for the naval cap 20% is to hold a choke point. Suddenly it. One Stronghold isn't going to supply enough armies to matter, even for the AI. Yeh. Showing 1 - 5 of 5 comments. Balance of Power: As the mid-game rolls out, smaller Empires would form Defensive Pacts, join Federations, be Vassalized, or be annexed by bigger ones. You still need a strong fleet but one fleet of Titan/Battleship with X/L weapons should handle it with only minor losses if you aren't in repeat techs yet. The progress. So, even taking some of the “weaker” choices is beneficial. I'd recommend at least 30-35k, or even 40-45k for first try (especially if you're on ironman). Stellaris. Copyright © 2016 Paradox Interactive AB. Steps to reproduce the issue. The build cost is 100 alloys and an additional influence cost on top of that. Content is available under Attribution-ShareAlike 3. This fortress world has ~5000 garrison power which means I have to throw my assault armies into a titanic meat grinder like Verdun or waste years with even a pathetic. Depending on your difficulty and settings, the AI economy might simply be floating on their sheer bonuses and they are spamming fortresses because that’s actually the correct choice, or their economy may be in free fall and they can’t correct because. Stellaris Real-time strategy Strategy video game. I commented on that post, but basically adding ordnance and supply would add complexity to the current "throw stack of ships" approach. 6. Sending in a Demolitions Team using an Army. I was trying a suggestion I saw on a recent post about using habitats filled with fortresses for naval cap if you are at your starbase limit when I saw that the Habitats now came with FTL inhibitors. It's in it's system, it doesn't regenerate and there is no "research project" to get in the fort. NFE's net income for Q1 2023 was $152 million. Hover 'Fortress Doctrine' Upload Attachment File(s) attachedI don't know if it works for Stellaris but you can try. At some point, you can also build a module at your starbases, that increase the storage limit by +2,500 for both. So the diagram above shows you that with 20 star fortresses over your limit (all filled with solar panels) you will generate an extra 500EC - 1000EC depending on bonuses. When my system left the system (I told them to leave because I hoped I. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Use force (military ship in close proximity of the fortress, and then you research it in your event. #4. Steps to reproduce the issue. CryptoStill a problem in 3. 25X Crisis Strength Playthrough. Reply. ago. Medium. And make sure your trade routes are actually reaching your capital. This mod focuses on external Politics and Diplomacy, adding more content and flavor to the interactions between Empires. 25. "Real Space - System Scale"用パッチです。. and if there was a ship lost throw up a fortress to kill any enemy science ships coming that way. I planned to use a fortress-habitat for one of my shokepoints (a black hole with a L-Gate in. Consumes power. You can easily kill any leviathan with fleetpowers between 15 - 20k. War Doctrines are gated behind the Supremacy Tree. Crisis fleets are about 70k-100k each. Fortress and Citadel are quite irrelevant overall compared to starhold at the time they're online. 3k enter, my fortress does absolutely nothing to them. Writing "event guardian. FTL drives are improved with advancing technology, eventually unlocking drives which can "jump", moving from one system to another in an instant. pdf at reposhared. #9. At game start, you could choose the trait which gives bonus energy. rsully53 • 1 yr. To understand the impacts of building enclosure rehabilitation on the energy consumption of mid to high rise residential buildings in the Lower Mainland and Victoria, a large. The interesting thing about Stellaris combat though is that corvettes will always be the first unit into combat because they are the fastest ship regardless of their position in the formation unless one fleet catches another immediately at the point they jump into a system. Put a few foundry habitats. Unfortunately, the original authors have not updated it for a long time. For #2, metallurgists don't produce alloys out of thin air. Research or admin buildings. : (. ago. Rearrange the toruses on the metal pole to get to the next event, the other options kill them and reactivates the fortress. Gotcha, that makes sense. the fortress never had an armor upgrade. It relies heavily on Pops working on different Jobs, or mining stations built over various celestial bodies. Copyright © 2018 Paradox Interactive AB. Energy is good at baseline, and gets better automatically through tech progress. Laughs in 1. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. This surprised me since in the old version the security zones didn't provide one. Shift a colony to focus on energy, use edicts to boost output. Binding offtake agreement sets a new sustainability benchmark for U. You have 4 options here. Cannot trigger Enigmatic Fortress event chain. The intended way of obtaining enigmatic energy is by building Enigmatic Energy Coils. Habitats are vast stations considered as Stellaris megastructures that you can build if you have Utopia Stellaris DLC purchased. The influence cost is a base of 75, multiplied by the number of hyperlane jumps, including bypasses, between the target systems and the empire's closest owned. Event description and the Curator will give you enough information to choose the correct answer. It dwarfs all other weapon loadouts in power. Steps to reproduce the issue. Stellaris Dev Diary #318 - Announcing Astral Planes r/Stellaris • When I start a megastructure and activate the edict that speeds up megastructure construction halfway through, will it still speed up the remaining construction?Love me some planetary shield. Basically the Enigmatic Fortress is a deathtrap that is deemed unbreakable. Instead, you can use missiles on destroyers with an artillery combat computer to kite the frigates, or you can use a normal corvette swarm to outright outdamage them. 1. You have 4 options here. At some point, you can also build a module at your starbases, that. What I'm saying is no you can not build more, only the one that is the starbase in the center of every system. The obvious answers: larger fleets, with better tech, and more of them. I actually meant the ACOT thing. To counter it I made about 200k fleet, but still even with galactic defender tradition, its a bit tedious. Fortress worlds are definitely not useful in every game, or even most of the time. Based upon this graph and the outcomes, there is a 1% and half percent chance that you will successfully end with a technology on one gi. As such, most of your early districts should be the generator districts. pirate240 Sep 26, 2017 @ 12:59pm. If you've beaten the Enigmatic Fortress and are starting to get physics research options related to it, you should be able to construct these buildings sooner or. Economy tip: Hit your resource capacity? NEVER sell in bulk on the market. If you have a fortress on the planet then the enemy will have to first take out your starbase, then invade the world. SS fix. 25 energy per unit lol. However, this reference in Stellaris IS indeed from a mod, called More Events Reply [deleted]. Key traditions: Adaptability, Mercantile, Unyielding. Even just upgrading one of those Strongholds will give you the FTL inhibitor you seek. what makes matters worse is the lack of power on them, which spawn aberrations like the one I linked. The first portion focuses on the game setup interface prior to any actual gaming while later portions deal. • 7 yr. 3k dmg with 8 defence platforms. put some fortress world habitats on chokepoints/important systems. Using a science ship lets you spend energy credits to try and open the door. No more repowering. Same goes with minerals and food but no other resource. Thank you! That's the piece I was missing. In stellaris, there are essentially 4 classes of resources, and within those classes they are gathered identically. Here are five essential tips for increasing energy storage and enhancing your Stellaris experience: 1. I played one game as space turtles and I focused almost entirely on defenses. Save the gamestate file. Drenched a world of a third party with a criminal branch office on it. That's. Specialized planets are awesome. Those have housing=jobs=3, so it would work perfectly with fortresses, that also have housing=jobs=3. The enigma, the riddle. I am still pretty early game. Each new adventure holds almost limitless possibilities. Not only are we get a whole espionage and spying system, we're also getting a big boost in endgame content with the Stellaris: Nemesis DLC. TIL: Habitats can be fortresses now with FTL inhibitors. Intro. It's not a single strategy but part of a defensive plan to protect your borders. © Valve Corporation. But the idea is that it isn't necessarily there to benefit the government, since trade value is a civilian sector thing. Laughs in 100k fleet power first try. War Doctrines allow you to customize the way you want your fleet to fight by giving it various bonuses. Hi! Quick question for playing tall, so living off a handful of planets for more than 100 years. We'll be looking at how to create impenetrable fortress worlds, how to avoid a full planetar. leviathans. So even though a fortress/anchorage or a starbase will eventually decrease the spending due to decreasing ship upkeep it will not get built because the building itself has an upkeep. I keep ending up at points in my game where I can't fill up my fleet capacity because of the energy maintenence cost. In Stellaris, the economy is based on the production and consumption of resources and services either from a specific planet or throughout the empire. Apparently the best use is to build habitats on asteroids and planetoids that only produce 1 of a certain resource such as energy, minerals or research and then fully devote that station to that resource?For #1, the problem is that the economic score is updated before the production counters at the end of the month, so there is a one-month lag. 1m fleet power (and yes, that's just a little less than one-fourth of my total fleet power) Last edited by windoverwaves ; Jan 30, 2022 @ 8:32am. Home system research, supply dark matter, Use force, and black hole research. and paste that into the console with ctrl+V. The Citizen Service civic enables you to use Soldier jobs for Unity instead of Bureaucrats or Priests. The perfect gateway game. If I destroy my mines (or. Total achievements: 174. (NASDAQ: NFE) (“NFE”) announced today that it has reached an agreement for liquefied. 416K subscribers in the Stellaris community. 0 unless otherwise noted. Stellaris. In my experience i just fill all the slots with Fortresses and all the districs are city ones. 2. Cheaper Alloys cost than armor. Showing 1 - 1 of 1 comments. YAY! 8. DusNumberi • 7 yr. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. Upkeep: look at adjusting your economy to help cover the energy deficit you will run once your fleets undock. A few ideas actually: Make someone your vassal and enforce monthly obligations. Where by each star base intelligently gets energy banks from the planets under your control giving it a resupply value. Where by each star base intelligently gets energy banks from the planets under your control giving it a resupply value. If your fortress world had been filled with mining buildings instead of fortresses, for example, your colony may have been producing 100+ minerals per month. As it is, it's simply not worth even bothering to try to continue in a game where you start next to a genocidal on high difficulty + DAAM; such empires have an initial 70% discount on shipbuilding costs for building all ships (quickly becomes a whopping 90% discount after the game evolves a. SirBreadstic. Some are large. On planets where you can build Betharian power plants they are extremely helpful. I have all my sectors set to make energy, all the empty and energy tiles on all my worlds making energy, and it'll still be running dry. Colonies were added in version 0. Star Fortress useless? I have 6 entry points into my domain, so i built a Star Fortress at every point to stop anyone coming in. ago. It is virtually never worthwhile disabling economic buildings or demolishing your fleet to deal with an energy. If you remove these, and also remove the flag from the Enigmatic Fortress System, that should remove the fortress from your game. At the center, put a defense platform (the cheapest one). 5 M fleet and spawned fortress through Playable leviathans spawn menuNew Fortress Energy Inc. Almost identical to Tampere, the third-largest city in Finland and the most populous inland city in the Nordic countries. S. ; About Stellaris Wiki; Mobile viewArkenai7. Had this event with the gigantic Enigmatic fortress. Content is available under Attribution-ShareAlike 3. Supply lines representing ships in combat could be easier, as ship power could be made finite. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). 732 likes · 8 talking about this · 56 were here. Aside from mostly being used for maintenance, energy is used to remove blocked tiles in planets and to build robots. More Primitives [3. 2. A simple way to improve performance! So I found this simple way to help with improving performance in stellaris. This is a synergy-guide, not a min-max guide, for playing Necrophage origin. #10. Considering that vanilla scripts for defense station and defense fortress. Fortress Doctrine from the unyielding tree is described as reducing starbase upgrade cost by 50%. ago. I don't actually think anything needs to be done to Arc Emitters, they fulfil a niche role of being a swarm killer, and I think they do that pretty well atm. It blends the creative gameplay of games like Cities. So if you can store 5,000 minerals and have 5 sectors, then each sector can. 11B/28 =396m and 11B/32 = 343m. The technology options we used to get from the Enigmatic Fortress are now forced to 'One of these might happen', with a random percentage roll instead of the guarantees we used to have for winning the objective. I'm physically incapable of writing concisely, so I've put the important section in bold. My 4 attempts to play thru the game recently have all resulted in a. ; About Stellaris Wiki; Mobile view Arkenai7. Eric_Senpai • 4 yr. The other day I was thinking about how easy it is to stack tech and blitz through your tech tree so by the time 2400 roles around your deep into repeatables and you have all. At first, they were a bit sluggish and not really useful, but ever since Federation DLC, Habitats are really a good thing to have for most. Since energy and minerals have the same base production, selling minerals for energy isn't a great plan. Oligarchy government type for Citizen Service. Of all the tradition trees in Stellaris, Supremacy is one of the best partially because of the finishing benefit of unlocking war doctrines. Resources can vary from fairly common food crops to very rare substances such. . However it is not for the faint hearted and inexperienced player. Designation represents the production focus on a world and provides a bonus favoring a certain production focus. " Tailor-made ship comps against specific enemies can beat higher power fleets easily. I don't have a pic of it, but one of the options you can choose in a certain event is "Strike the Earth" and you get 2 citizens from it. The extra inhibitors are backups. Fortunately, events after the first phase are rather short, but I had a huge Situation Log of Enigmatic Fortress's initial events. First time getting this situation. . 2 I'd rather have more energy districts than minerals. This page was last edited on 4 May 2022, at 20:38. -50 is the correct option - if you select the larger surge the fortress will power up again and murder your scientist. Anchorages are limited by starbase capacity. A war at this state would involve virtually the entire galaxy, with Federation members fighting against opposing Federation. ’s (NFE) (NASDAQ: NFE) ZeroParks beginning in 2025, following a competitive bidding process. Do not bother playing Poland if:Colonies are player-owned settlements on planets within the sector. It also changes how exploration works. This fortress world has ~5000 garrison power which means I have to throw my assault armies into a titanic meat grinder like Verdun or waste years with even a pathetic "indiscriminate" planetary. Because of that, it increased its supply, the bulk of which it has sold. Undock your warfleet and suddenly you go from +40 energy to -20 energy in earlyish game. Additionally, talented modders have, in the past, made. P. Fortresses work best when mixed into the rest of your economy sparingly, filling out building slots that would normally be suboptimal or go completely unused, and giving a little bit extra housing to unlock further building slots. The most confusing thing is how weak all stations are, from starports up to the fortress. Implement a hoi4-style fuel system, call it energy-supply. It's an ancient fortress built by a long forgotten race, containing enigmatic technology that is ancient, but still better than anything you can build today. It kept "respawning" for me, and each time I "killed" it, another batch of events started. Stellaris. You will probably need to get total fleet power that's comparable to theirs as well as designs that counter them. I found it through paying one of those new factions/traders for information and got a "Mission" in my situation log that there was something in the spot I can track. An in. So tired of trying to take on federations when my ability to rebuild is cut off, ships are built and i have to repay + the time to upgrade when yes it should cost and take some time to upgrade but the main cost of a fleet should be food. Stellaris is a sci-fi grand strategy game set 200 years into the future. This page was last edited on 17 April 2018, at 17:10. But in some situations, fortress worlds can be incredibly useful and make the difference between surviving and total defeat. You can make a space fortress habitat if you want. The correct solution is to prioritize food districts, because farmers produce 50% more food (6) than technicians produce energy (4), so even getting only 70% (due to 30% market fee) as much energy as the food you sold, you come out ahead (each farmer produces the equivalent of 4. Note to self don't accept vassals without checking if they neighbour a FE. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Stellaris. The Company owns and operates natural gas and liquefied natural gas (LNG) infrastructure, and an integrated fleet of ships and logistics assets to rapidly deliver energy solutions to global markets. Iskanderdehz • 5 yr. 1K votes, 55 comments. As Star Fortress is a tier 3 technology, 6 technologies from tier 2 are required. Of all the tradition trees in Stellaris, Supremacy is one of the best partially because of the finishing benefit of unlocking war doctrines. Go to Stellaris r/Stellaris • by gerlok123. There could be per-jump range modifiers of how far away they are from a 'hidden' supply line of smaller ships assumed to be doing the work. purritolover69. Be sure to fight any pitched battles either in your own territory or a system you've set to annex as a wargoal. Have a Fortress World with a Planetary Defense Shield, protected by a fully upgraded orbital ring, filled with defensive modules, with. Thanks for the tip, though; depending on how this fight goes. . Example: planet_class pc_continental. Stellaris Real-time strategy Strategy video game Gaming. They build from there. Content is available under Attribution-ShareAlike 3. I also made sure they're available in the settings panel at the start of the game, that's why I know they exist. New Fortress has agreed to supply via its receiving terminal 20,000-40,000 MMBtu/d of LNG to two. About this site. It's easy to justify it as military. "Real Space - System Scale"用パッチです。. Just seems to be the normal five research projects and that's it. Aye - I'm a massive fan of Stellaris mods, but speaking from experience if something isn't working right and should be, that'll be my first port of call too. It models all the smart stuff, including supply lines, but doesn't drown players in the details. I was playing the UNE (slightly modified) and I had the fortress spawn nearby. Against the enigmatic fortress or the dimensional horror, corvettes will get slaughtered. The Giga Fortress is from Ancient Cache of Technologies, not Gigastructural Engineering. It does look like you will need to research the tech first. the first is how much the energy income varies. name:0 "Fortress: Adjusting Energy Supply" leviathans. Energy is a global empire-wide resource. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Community Hub. Planetary Shield Generators just eat upkeep when not being. On settling the new ocean, the corporate tab has four ruined crime buildings in it, that are somehow still generating crime. 7 Jobs List (WIP) Original code by bipedalshark Parser code :. Honestly, the reasons for adding this system is purely to improve gameplay. The bigger ones would in turn form power blocs opposed to each other as rivals. #3. #5. Using a science ship lets you spend energy credits to try and open the door. Planet_Class pc_ [Insert Planet Class] First Select the Planet You Wish to Change the Class of, then open the console and enter the Console Command. Then I built a fortress with shield dampener and quantum destabilizer (enemy gets -15% fire rate). I could raze some mines and build energy instead, but my minerals aren't THAT good (usually between +100 and +200). Kauldric Jul 30, 2022 @ 12:58pm. the second is the impulse to. Open the gamestate file with Notepad++. The only way to defend a late game choke point efficiently is to build some fortress habitats there and a gateway. Stellaris - Enigmatic Fortress Mechanics. Fortresses greatly increase your fleet cap, put down one fortress on every of your worlds. s and the premier polity in my galaxy other than the four times larger Fallen Empire. Darvin3 • 3 yr. . A Workshop Item for Stellaris. 3 hab will get mining or energy districts. You can fit about 3 fortresses around it, which will need to have a weapon range of at least 80 (or a hanger with range 100, but early game hangars do pathetic damage and late game hangars are countered by PD). However, this command can be strengthened by adding while to it:It gives +10 stability and fixes that problem. 35. If I. Tiny Tyrant Jul 1, 2018 @ 11:33pm. same shet, but I just reloaded the game 3 times and loaded an older save, it helped. . Seems pretty slim at a design perspective. If it is in critical choke point, make it a world that is absolutely impossible to take down. Maybe it is to add value to federation fleet, which is capped at 500. I'd hoped for. Delete that line completely. Ships: By this point in the game, I'm rolling full battleships fleets with Focused Arc Emitters and Cloud Lightning coupled with whatever defense best counters the crisis. If your energy production increases by 100 this month, it won't be reflected in the economic score until the end of next month. Keep cool and maximise your hit. PROCEDURE. Energy credits in the late stage of the game are the biggest challenge for me so far. At some point, you can also build a module at your starbases, that increase the storage limit by +2,500 for both.